Yung Siew Weng (JQ)'s profile

Tabletop Game Design : Duck Academia

Duck Academia | 2023 

© Created by : The Quack Pals @ 
Game Studies, The Design School, Taylor's University 

Software : Adobe illustrator, Adobe Photoshop
About Duck Academia

Duck Academia is a university-themed board game where players take the role of university-bound ducks. Players will join Daffy, a freshman in Duck Academia, on an exciting journey from orientation week to his graduation, experience ups and downs throughout university life, make new friends, and participate in challenges and races, with its combination of social, humour, thrill and excitement.

The game is designed to be a stress-relieving experience, offering students a much-needed break from their academic responsibilities. By providing a playful and entertaining game, the game had an objective to create a space where students can unwind, relax, and have a good time with their peers. Duck Academia aims to create an interactive tabletop game that promotes a healthy and balanced lifestyle among university students. Through this game, we aim to strengthen the bond and relationships between students, providing them with a fun and enjoyable activity to engage in during their free time.
Storyline

Daffy, a freshman at Duck Academia, embarked on an exciting journey during orientation week. He discovered the campus's vibrant life, joined fun events, and made lasting friendships. As classes commenced, Daffy and his friends eagerly embraced their academic pursuits, explored clubs, and experienced the thrill of creativity. They faced challenges, like a misplaced wallet, but gratitude and shared moments prevailed. Amid exams and stress, the campus provided solace and a place to recharge. Daffy's personal remedy, a waffle, offered comfort during challenging times. With graduation photos and memories captured, they bid farewell to Duck Academia, cherishing their academic adventure.

Ideation Rough Sketches [Phase I]​​​​​​​
Visual Ideation of game mechanisms, boards and randoms ideas.
*I did the final refinement (refined version) by adding shadows & final touch.
About The Character 


1. Avril, The Artist 
Avril is a student from the Creative Media program, is passionate about art and creativity. Her outstanding design skills bring imagination to life and inspire others to explore their artistic potential. 

2. Madam D, The Detective 
Madam D serves as a lecturer at Duck Academia with a keen eye for details and a passion for unraveling mysteries. She guides students in their quest for knowledge and truth, nurturing their critical thinking and curiosity.

4. Poppy, The Photographer 
Poppy is a passionate photographer who rarely parts with their beloved camera. An introvert, Poppy thrives in solitude and finds inspiration in capturing moments and unique perspectives. 

4. Pepper, The Popstar 
Pepper is the vibrant popstar of Duck Academia, with a passion for music, dancing, and singing. She captivates audiences with electrifying dance moves and captivating vocals. 

5. Daffy, The Dozer 
Daffy is a "bad student" character, known for his lazy and mischievous nature. Despite his questionable actions, he maintains a friendly and lovable personality. 

6. Carlos, The Cook 
Carlos is a masterful cook from Duck Academia's School of Hospitality. He possesses exceptional culinary skills and a passion for cooking, creating delicious dishes that bring people together. 
/ Duck Academia Game Card Design
Game Objectives

Duck Academia is aimed to guide the Duckie character through their academic life, achieve academic success, build relationships, and maintain a healthy university-life balance. Players aim to fulfil their personal goals [based on their goals card] and accumulate the highest number of achievement points. The first player who accumulates 30 credits wins the game.
© Credited to The Quack Pals, The Design School, Taylor's University | 2023
Tabletop Game Design : Duck Academia
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Tabletop Game Design : Duck Academia

A tabletop game design by The Duck Quals | 2023

Published: